package cn.destiny.domain.strategy.model.entity;

import cn.destiny.domain.strategy.model.vo.RuleLogicCheckTypeVO;
import lombok.*;

/**
 * 规则动作实体
 */
@Data
@Builder
@AllArgsConstructor
@NoArgsConstructor
public class RuleActionEntity <T extends RuleActionEntity.RaffleEntity> {

    private String code = RuleLogicCheckTypeVO.ALLOW.getCode();
    private String info = RuleLogicCheckTypeVO.ALLOW.getInfo();
    private String ruleModel;
    private T data;

    static public class RaffleEntity {

    }

    @EqualsAndHashCode(callSuper = true)
    @Data
    @Builder
    @AllArgsConstructor
    @NoArgsConstructor
    // 抽奖之前
    static public class RaffleBeforeEntity extends RaffleEntity {
        /** 策略ID */
        private Long strategyId;
        /** 权重值Key; 用于抽奖时可以选择权重抽奖。 */
        private String ruleWeightValueKey;
        /** 奖品ID */
        private Integer awardId;
    }

    // 抽奖之中
    static public class RaffleCenterEntity extends RaffleEntity {

    }

    // 抽奖之后
    static public class RaffleAfterEntity extends RaffleEntity {

    }
}
